The Beautiful Final Fantasy XIII Game and the Astounding Reality of Its Characters & Storyline

According to GAMESPOT , Final Fantasy XIII delivers role-playing game fans a beautiful setting to work through, explore and enjoy. The setting of Final Fantasy XIII is an original world and it gives RPG fans the high-tech attributes fans have come to expect from this series. There are two distinct worlds in Final Fantasy XII. The gorgeous, soothing, beautifully designed world of Cocoon which floats above a dangerous underworld called Pulse. Cocoon glistens with fabulous crystalline structures merging both organic and synthetic qualities seamlessly. Refined machinery and superbly built buildings are plentiful in the urban backgrounds and every little thing looks as if meticulously painstaking care went into the makings of it. Final Fantasy XIII has such fantastic attention to every detail of the settings you journey through that there is always something memorable in every screen shot. The design of the setting definitely has a quality artistic characteristic to it whether it’s the well-designed pipe-work or patterns on a wall it’s stunning and varied; however the technical graphics artwork has a consistency to it which makes the screen shots flow flawlessly along throughout the journey.

The Final Fantasy XIII cast of characters are diverse, likable and actually really believable to the point that they can become very real to you. Like many other Final Fantasy games, the characters feel like old friends and their story is believable. The most compelling character of Final Fantasy XII is actually Lightning, a likable, determined beauty on a journey to save her sister. You will meet Lightning and her companion, Sazh, during the first moments of the game. Sazh is a sweet, likable pilot who has an afro which serves as a home for a chocobo chick. Eventually, Lightning and Sazh are joined by four more characters drawn together by events, pasts and their common goal. There is the hero, Snow, the spiritual leader of the group; Hope, who is a young man who consistently lets revenge cloud his judgment; Vanille, a young girl with a child-like innocence who can be compassionate, but she can also be stubborn; and Oerba, a dark-haired woman who wears a traditional Indian Sari.

The Final Fantasy XIII gaming itself takes a single-track nature without any divergent tasks, mini-games, puzzles nor populated towns to investigate. The story line is maintained in the first half, gets somewhat muddy in the middle, but then returns to the fast pace it initially provided at the end of the journey. The combat is menu-driven and you only control one persona. Plus, each persona maintains its roles be it medic, commando, saboteur and etc. Maintaining the roles is critical to winning battles in the second half of the game. In Final Fantasy XIII, paradigms are created such as combat clinic or perpetual magic. So, if you have a particular need for defeating a beast, you can go into a paradigm for your necessities. At the final part of the journey, various make-ups of beasts will have you in one paradigm and out to another while you attempt to figure out how to defeat them. Of course the boss fights are fun, engaging, and difficult and will take different persona groups and paradigm layouts before you win. Overall, Final Fantasy XIII is a game that almost any RPG fan can successfully escape into.

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Runescape – Guide to Avaineses

Avainsies- the winged beasts of Armadyl, often killed for their drops of adamantite bars, and poisoned rune daggers. They are ranging beasts, and can only be affected with ranging or magic.

Combat level
69-148

I wouldn’t attack the 92+ because they hit 10+ and hit frequently, but drop the same stuff. It doesn’t matter how high you are the lower ones are the best .

Getting there…….. (minimum quest requirements- Troll stronghold and Temple of Ikov and Animal Magnetism)

The easiest way is to teleport to Trollheim, and just climb down the mountain, this requires Eadgar’s Ruse.

If you haven’t completed the quest, use a Games Necklace to teleport to Buthrope Games Arena. Once there you can bank at Rouge’s Guild, or Warrior’s Guild. Walk behind the Warrior’s Guild, on the path until you get to Tenzing. From him you can buy climbing boots for 12 gp, or you can just wear your own. Continue walking across the path until you get so some rocks to climb over. From here turn right past Dad, and through the caves. Run around the maze.

Here the paths meet. To get past the thrower trolls use protect range, then push the rock (70 str)to get to the icy entrance to the Godwars Dungeon. Pray melee past the wolves and go down. You will need a rope the first time you come I think. As soon as you go down, walk south to a fountain. You won’t be attacked since you will have on an Armadyl, Saradomin, and Zamorak item (will be discussed later). Here you can have fun killing Avainsies, or you can grapple to the lair for more.

Now that you know about them lets get into inventory, armor, and strategies.

I will list different types of armor for different levels.

Notice: you can kill them with under 70 range, just stay out of the lair, but I won’t include that in my guide. I will assume you have 70+ range and 70+ defense, the armor will change by defense level. Also, I will not put Armadyl armor in my guide. Armadyl pendant, one Saradomin, and one Zamorak item are required.

Defense 70-85

Helmet: Veracs gt; Torags gt; Neitziot Zamorak/Saradomin full helm* Plate: Black d’hide body Zamorak/ Saradomin d’hide body*
Legs: Veracs gt; Torags Saradomin/Zamorak plateskirt/legs* Weapon: Rune crossbow Sheild: Dragonfire sheild gt; Spirit Sheild gt; Obsidian Sheild gt; Granite Sheild Unholy/Holy book*
Boots: Dragon ~~ Climbing boots
Cape: Accumulator
Gloves: Barrows (rfd) gt; Black d’hide Vambs ~~ Zamorak/Saradomin Vambs/
Amulet: Armadyl pendent
**
Ring: Archer = Ring of Wealth- your preference, I prefer Wealth
Quiver: Broad bolts (55 slayer) gt; mithril bolts

  • – Saradomin, Zamorak item
    ** – Required if walking
    *** – Not recommended because over-priced
    ****- required!!! (we won’t use Armadyl armor)

Defense 85+

Helmet: Veracs gt; Torags gt; Neitziot Zamorak/Saradomin full helm* Plate: Black d’hide body Zamorak/ Saradomin d’hide body*
Legs: Black d’hide legs Zamorak/Saradomin d’hide legs* Weapon: Rune crossbow Sheild: Dragonfire sheild gt; Spirit Sheild gt; Obsidian Sheild gt; Granite Sheild Unholy/Holy book*
Boots: Dragon ~ Climbing boots Cape: Accumulator Gloves: Barrows (rfd) gt; Black d’hide Vambs Zamorak/Saradomin Vambs/
Amulet: Amadyl Pendent
**
Ring: Archer = Ring of Wealth- your preference, I prefer Wealth
Quiver: Broad bolts (55 slayer) gt; mithril bolts

  • – Saradomin, Zamorak item
    ** – Required if walking
    *** – Not recommended because over-priced
    ****- required!!! (we won’t use Armadyl armor)

Inventories will be the same for all.

2 range potions
2 super defense potions
200+ Nature runes
Fire staff or 2k+ fire runes Fire staff is better for long trips, but runes are ok too
Bones to Peaches tabs (amount depending on your stay)
Teleport tab to your preffered destination
A few free spaces, for steel arrows which accuamlator will collect, adamant bars, runes if you want to pick them up and two more spaces for coins and one for dagger before alchimification.
The rest in food ~~ whatever you want I bring pineapple pizzas

If you like you can bring a beast of burden for some extra food/pots.

Use the food you bring to heal up, when you free an inventory space, fill it with bones. Once you are completely out of food and have an inventory of bones, cast b2p (bones to peaches) and repeat, this time with peaches. The pizzas usually last me for approx. 100 kills, might be less if you are lower defense or range.
Note: stay away from the 131’s! Kill the 69,71,83 if you want you can kill 89’s too.

Stuff you might want to pickup:
Adamantite bars!!! Your main income.
Ranarr herbs
Water runes
Chaos runes
Blood runes
Clue scrolls
Rune daggers—–Alch
Rune limbs– Alch
And any thing you know is expensive

Have fun killing aviansies!

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